SERVICES

  • Digital artist with 20+ years of experience in digital content creation for games, having gone through multiple productions from start to finish (see projects or resume in about section for details)
  • A holistic "bigger picture" approach to any task within a project
  • Experience as artist, pipeline developer, lead, coder and teacher
  • 3D Animation for games and video using MAYA
  • Sprite animation in Unity
  • Particle effects in Unity
  • Animation integration in Unity or Unreal
  • Organic or hardsurface character or environment art for game and video
  • Low poly or subdivision modeling
  • Character modeling fit for animation
  • Sculpting high res character & environment art
  • For games/video and 3d print
  • From FK-IK humanoid rigs to rig-generation tools and modular rigging sets; I've built them all and I've always found room to improve upon the conventions. No matter how outrageous your animation needs: it can be done!
  • Rigging for games or video
  • From simple to complex, from conventional to whatever custom solution is required
  • Lightweight muscle solutions for games (joint based)
  • Whenever I'm not sculpting, coding or animating, I am drawing. Or eating. Or sleeping. Either way, I am available to scrible for:
  • Concept for game or video
  • Illustrations for novels or books
  • To make sure assets work properly in their coded environment I provide:
  • Integration of animations/assets and existing game context, or:
  • Setup of test scenes and prototype code in Unity (C#) or Unreal (blueprint) according to spec
  • Development of game prototypes for offline environment (no network-related coding)