Digital artist with 20+ years of experience in digital content creation for games, having gone through multiple productions from start to finish (see projects or resume in about section for details)
A holistic "bigger picture" approach to any task within a project
Experience as artist, pipeline developer, lead, coder and teacher
3D Animation for games and video using MAYA
Sprite animation in Unity
Particle effects in Unity
Animation integration in Unity or Unreal
Organic or hardsurface character or environment art for game and video
Low poly or subdivision modeling
Character modeling fit for animation
Sculpting high res character & environment art
For games/video and 3d print
From FK-IK humanoid rigs to rig-generation tools and modular rigging sets; I've built them all and I've always found room to improve upon the conventions. No matter how outrageous your animation needs: it can be done!
Rigging for games or video
From simple to complex, from conventional to whatever custom solution is required
Lightweight muscle solutions for games (joint based)
Whenever I'm not sculpting, coding or animating, I am drawing. Or eating. Or sleeping. Either way, I am available to scrible for:
Concept for game or video
Illustrations for novels or books
To make sure assets work properly in their coded environment I provide:
Integration of animations/assets and existing game context, or:
Setup of test scenes and prototype code in Unity (C#) or Unreal (blueprint) according to spec
Development of game prototypes for offline environment (no network-related coding)