Halo Spartan Strike

Client: employed at Vanguard Games

Sequal to Halo: Spartan Assault. Although not directly active on this project, I provided some tech support and provided the design for the terrain shader that would be integrated into this game
Role: Art & Tech support
● Design of terrain shader
● Art tech support for rigging and exporter updates
All I did for this project that has any visual significance is designing the shaders used for terrain and an fx shader used for effects like smoke and fire. The terrain shader blends textures based on their alpha and vertex colors.
For a more significant contribution, see Halo:Spartan Strike