Halo Spartan Strike

Employed at Vanguard Games
Sequal to Halo: Spartan Assault. Although not directly active on this project, I provided some tech support and the design for the terrain shader that is integrated into this game. For a more significant contribution, see Halo: Spartan Assault.
Role: Art and Tech Support
> Design of terrain shader
> Art and tech support for rigging and exporter updates

Shader design used for terrain, FX shader used for effects like smoke and fire. The terrain shader blends textures based on their alpha and vertex colors.